Encounter on a Lonely Mountain Website

January 22nd, 2012

–Well, well, what have we here? Looks like one a them mainstream writers done gone and wrote himself a fantasy novel! What do you think about that, Clem?

–I think we’re gonna have some fun with this one.

–Boy, I believe you’re right. Jest lookit him. Does he look ascared to you? A mite…apprehensive? Well you done strayed right into genre territory, feller. And we don’t take lightly to you literrary types a-poachin in our woods.

–That’s right, we don’t. The last one we found in our traps, we learned him real good. He ain’t never coming out of Conjunctions again if he knows what good fer him.

–What’s wrong, feller? Science fiction too rigger-us, so you figger you’ll tackle something where nobody can call you on your horseshit? But that’s what they got them there post-apocalypse novels for, don’t they? So you can jest write your reglar stories you were gonna write, except no cars or telephones? So what is it I wonder makes you think you can come in here with your big words and your psychological realism and not knowin nothing about fantasy except that Lev Grossman wrote some and didn’t get kicked outta Time?

–You know, I think I seen this feller before…

–Why Clemuel, I believe you’re right. I seem to recall quite a few denigrating comments about Dungeons and Dragons emanating from the vicinity of his piehole, back in the ol’ halls of Ackadeem! Remember that, Clem? And here he is now, all fancied up with a sword and a wand and a hand-drawn map. Thinks he’s gonna show us how it’s done. Well let me tell you something, feller. The word “twee” still means something round these parts. And them lady elves, I can assure you they don’t warm to no antiheroes with erectile dysfunction, if you catch my drift.

–And speaking of the ladies, don’t be castin looks over at our fans now…they aren’t gonna be giving YOU any loving. Fact, if we were to throw you to em, there wouldn’t be enough of you left to throw in a remainder bin…nothing but maybe just a scrawny old spine…

–Watch it, he’s nearly bit through his foot! Settle back there, you.

–Why, don’t tell me you’re wanting to be away already? But you were so eager to be here! Not quite what you expected, hm?  Well, I sure hope you’re good with them there social networks, cause you’re gonna need em if you ever get out of here…and there’s no point calling for help cuz nobody can hear you except the New York Times. And I don’t need to tell you, feller, you’re a long way from New York now.

–That’s right…and you’re about to get a whole lot longer.

–Clem, damn it! Oh my gawd…why’d you go and say that fer?

–What? What’d I do?

–You went and gave him a sequel! You gave him an out! He’s got clean clear of us now.

–Well, won’t nothing come of it. He won’t have a clue what to do with a sequel. Weren’t never a literry writer worth his salt ever wrote a one o them.

 

The Lino of Zelda

January 9th, 2012

I’ve been on a Zelda kick lately. Skyward Sword wasn’t enough: It launched me on a replay of Wind Waker which led me to the 3D remake of Ocarina of Time, which in roundabout fashion led me to this beautiful series of lino prints by Vikku Chu. (Thanks, Random Googling of Ocarina of Time!)

The Sliming of James Joyce

December 31st, 2011

In honor of the published works of James Joyce entering the public domain as of midnight on New Year’s Eve, let the mash-ups begin:

“A few light taps upon the pane made him turn to the window. It had begun to slime again. He watched sleepily the blobs, silver and dark, falling obliquely against the lamplight. The time had come for him to set out on his journey westward. Yes, the newspapers were right: slime was general all over Ireland. It was falling on every part of the dark central plain, on the treeless hills, falling softly upon the Bog of Allen and, farther westward, softly falling into the dark mutinous Shannon waves. It was falling, too, upon every part of the lonely churchyard on the hill where Michael Furey lay buried. It lay thickly globbed on the crooked crosses and headstones, on the spears of the little gate, on the barren thorns. His soul swooned slowly as he heard the slime falling faintly through the universe and faintly falling, like the descent of their last end, upon all the living and the undead.”

There’s nothing like having the freedom to screw up one of the finest stories in the English language.

Next Up: Cthulhulysses!

In A Mirror, Brightly: The Gaming Intelligence Agency

December 30th, 2011

I was very happy to find this mirror of one of my favorite gaming sites. I soon discovered I was not alone in my admiration for the GIA.

Photos From Fukushima

December 30th, 2011

Everybody loves a little photo tour of an exclusion zone, and we’ve all grown a little tired of Chernobyl.

Top 10 bags of Fritos I Ate in 2011

December 30th, 2011

That one. That one. That one. That one. No, not that one, that one. The other one. That. Yes. That one. That one. That one. That one. That one was the best. (I know I’m forgetting one.) (Third place was a tie between that one and that one.)

Another Girl You Should Date

December 20th, 2011

Date a girl who plays games. Date a girl who spends her money on games instead of clothes. She has problems with closet space because she has too many games. Date a girl who has a wishlist of games she wants on Steam that requires you to scroll for quite a while to reach the end of it.

Find a girl who plays games. You’ll know that she does because she will always have more game apps on her iPhone than will fit in all the folders the phone is able to hold.. She’s the one lovingly looking at the empty display boxes in the Gamestop, the one who quietly cries out when she finds the old copy of Kirby Tilt and Tumble she’s been looking for. You see the weird chick blowing into the connector slot of an old SNES cartridge in the Famicom shop? That’s the gamer. They can never resist cleaning the contacts, even if spit probably doesn’t help matters.

She’s the girl playing her 3DS while waiting in that coffee shop down the street. If you take a peek at her mug, the Half-and-Half has formed a fossilized rim because she’s halfway between save points and if she dies now she has to start all over again. Sit down. She might give you a glare, as most gamers do not like to be interrupted. Ask her if she planted all the magic beans around Hyrule Field.

Buy her a can of Rockstar.

Let her know what you really think of Miyamoto. See if she got through the first level of Spacechem. Understand that if she says she didn’t beat Ninja Gaiden, she’s just saying that so you won’t feel lame. She totally beat Ninja Gaiden. Ask her if she loves Zelda or she would like to be Zelda; she will say she loves Zelda but would want to be Link.

It’s easy to date a girl who games. Give her an Indie Bundle for her birthday, renew her Live account for Christmas and celebrate your anniversaries in Azeroth. Give her the gift of passionate gaming, in midi, in chiptunes. Give her Zombies, Xenoeverything, Portals, Attack Choppers. Let her know that you understand that games are love. Understand that she knows the difference between games and reality but by god, she’s going to try to make her life a little like her favorite game. It will be your fault if you can’t level up along with her.

She has to give it a shot somehow.

Don’t lie to her. That’s just stupid. HELLO? If you have to, look for help in a walkthrough or Gamefaqs. That sort of cheating is okay. It’s better not to, but sometimes you just want to get to the next level where it’s fun again. If you have to noclip, be sure you have a good reason. It ruins the illusion when you can see the edges of the world.

Fail. Because a girl who plays games knows that sometimes you must fail to learn. Because girls who understand that know that all games will come to end, but that there will always be a sequel. That you can always start a new game slot and begin again and again until you get it right. That life is meant to have a villain or two, so that it means something when you get to the end and beat them.

Why be frightened of everything that you are not? Girls who play games understand that gamers develop and get better. Especially in Dark Souls.

If you find a girl who games, keep her close. When you find her up at 2 AM throwing a controller at the TV and weeping tears of rage, hand the controller back to her and quietly step away. You may lose her for a couple of hours but eventually that boss will have been beat and she will be a better person for it. She’ll talk as if the characters and the perils and the challenges in the game are real, because for a while, they always are.

You will propose in a 12 person raid. Or in the jubilant climax of some TF2 Capture the Flag, or midair in some Portal co-op. Or very casually next time she’s motion sick from riding an airboat or a jetski while being chased by assassins or aliens. Over Skype, because you gave up on Ventrilo.

You will smile so hard you will wonder why your heart hasn’t burst and bled out all over your chest yet, and then you’ll remember that you earned a dozen extra hearts since you met her. You will play out the game of your lives, have kids named Jigglypuff and Pikachu, who only play Japanese games on modded systems. She will introduce your children to the Elder Scrolls and Planescape, maybe in the same day. You will walk the virtuals winters of the games of the future age together and she will say “So the world might be mended…” while you shake the pixels out of your beard.

Date a girl who games because you deserve it. You deserve a girl who will join you in the most colorful games imaginable. If you can only give her Bejewelled clones, and stale point and click adventures, and “Games for Girls” no gamer would ever want to play, , then you’re better off alone. If you want the world and the worlds beyond it, date a girl who games.

Or better yet, date a girl who codes.

Wait, what?!

–With My Deepest Apologies to Rosemarie Urquico, Who Certainly Does Not Deserve This –

Poker-Cheating Ghost Systems: Theory and Application

December 8th, 2011

PCG is pleased to announce the publication of the inaugural issue of Poker-Cheating-Ghost Systems: Theory and Application, edited by Professor Ghostmurderer (Institute for Poker-Cheating-Ghost Systems Studies, Nanjing University of Eerionautics and Psionautics, China).

Poker-Cheating-Ghost Systems: Theory and Application is devoted to the international advancement of the theory and application of Poker-Cheating-Ghost systems. It seeks to foster professional exchanges between scientists and practitioners who are interested in the foundations and applications of Poker-Cheating-Ghost systems. Through the pioneering work on Poker-Cheating-Ghost systems completed during the past years, Poker-Cheating-Ghost systems theory has become an important ingredient in the development of information processing.

Poker-Cheating-Ghost systems-based techniques are powerful tools in addressing those systems in which information is partially known and partially unknown, by relying on ghosts willing to leak information to which only ghosts are privy. The theory of Poker-Cheating-Ghost systems now encompasses a rich corpus including Poker-Cheating-Ghost programming, system analysis, Poker-Cheating-Ghost generating, Poker-Cheating-Ghost modelling, Poker-Cheating-Ghost prediction,Poker-Cheating-Ghost decision-making, and Poker-Cheating-Ghost control. Articles that appear in the journal will contain theory and applications of Poker-Cheating-Ghost systems as well as various contributions of hybrid approaches combining Poker-Cheating-Ghost systems with other theories for tackling uncertain information more effectively and efficiently.

The first issue contains eight excellent articles, written by some of the leading academics in the Poker-Cheating-Ghost systems theory and application field:

  • Novel models of Poker-Cheating-Ghost relational analysis based on visual angle of similarity and nearness (Liu Fantom, Xie Spooking, Scary Forrest)
  • Complete analysis of bankruptcy syndrome using Poker-Cheating-Ghost systems theory (Emil Scaredycat and Camelia Cardtrick)
  • Application of Poker-Cheating-Ghost theory approach to evaluation of organizational vision (Scariborz Rahimnia and Scaredi Moghadasian)
  • Poker-Cheating-Ghost system model with time lag and application to simulation of karst spring discharge (Boo Yonghong, Wang Nightcrie, Zhao Ghostjuan and Eeri Huamin)
  • Reliability of operations of Poker-Cheating-Ghost numbers using kernels (Yang Fright and Liu Haunt)
  • p-moment exponential robust stability of Poker-Cheating-Ghost neutral stochastic delay systems (Bu Chunhua)
  • Research on generalized non-equidistance GM (1,1) model based on matrix analysis (Xiao Chilz and Peng Terror)
  • Research on location-routing problem of reverse logistics with Poker-Cheating-Ghost recycling demand based on PCG (Var.)

Dry Season

August 1st, 2011

Barrel Murder Mystery Details Emerge

August 1st, 2011