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	<title>Not So Few Monstrosities &#187; Games</title>
	<atom:link href="http://marclaidlaw.com/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://marclaidlaw.com</link>
	<description>&#34;Mark How Far the Signal&#039;s Flung, Milady...&#34;</description>
	<lastBuildDate>Sat, 05 May 2012 03:54:02 +0000</lastBuildDate>
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		<title>The Lino of Zelda</title>
		<link>http://marclaidlaw.com/2012/01/09/the-lino-of-zelda/</link>
		<comments>http://marclaidlaw.com/2012/01/09/the-lino-of-zelda/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 08:45:20 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://marclaidlaw.com/?p=575</guid>
		<description><![CDATA[I&#8217;ve been on a Zelda kick lately. Skyward Sword wasn&#8217;t enough: It launched me on a replay of Wind Waker which led me to the 3D remake of Ocarina of Time, which in roundabout fashion led me to this beautiful series of lino prints by Vikku Chu. (Thanks, Random Googling of Ocarina of Time!)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been on a Zelda kick lately. Skyward Sword wasn&#8217;t enough: It launched me on a replay of Wind Waker which led me to the 3D remake of Ocarina of Time, which in roundabout fashion led me to<a href="http://vikkichu.blogspot.com/2009/04/ocarina-of-time-series.html"> this beautiful series of lino prints by Vikku Chu</a>. (Thanks, Random Googling of Ocarina of Time!)</p>
<p><a href="http://marclaidlaw.com/wp-content/uploads/2012/01/zelda-4-vikki-chu.jpg"><img class="aligncenter size-large wp-image-576" title="zelda 4 vikki chu" src="http://marclaidlaw.com/wp-content/uploads/2012/01/zelda-4-vikki-chu-1024x778.jpg" alt="" width="450" height="341" /></a></p>
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		<slash:comments>1</slash:comments>
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		<title>In A Mirror, Brightly: The Gaming Intelligence Agency</title>
		<link>http://marclaidlaw.com/2011/12/30/in-a-mirror-brightly-the-gaming-intelligence-agency/</link>
		<comments>http://marclaidlaw.com/2011/12/30/in-a-mirror-brightly-the-gaming-intelligence-agency/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 05:22:04 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://marclaidlaw.com/?p=565</guid>
		<description><![CDATA[I was very happy to find this mirror of one of my favorite gaming sites. I soon discovered I was not alone in my admiration for the GIA.]]></description>
			<content:encoded><![CDATA[<p>I was very happy to find <a href="http://www.psy-q.ch/mirrors/thegia/sites/www.thegia.com/">this mirror</a> of one of my favorite gaming sites. I soon discovered I was not alone in my admiration for the <a href="http://www.psy-q.ch/mirrors/thegia/sites/www.thegia.com/">GIA</a>.</p>
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		<slash:comments>0</slash:comments>
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		<title>Another Girl You Should Date</title>
		<link>http://marclaidlaw.com/2011/12/20/another-girl-you-should-date/</link>
		<comments>http://marclaidlaw.com/2011/12/20/another-girl-you-should-date/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 02:12:11 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://marclaidlaw.com/?p=556</guid>
		<description><![CDATA[Date a girl who plays games. Date a girl who spends her money on games instead of clothes. She has problems with closet space because she has too many games. Date a girl who has a wishlist of games she wants on Steam that requires you to scroll for quite a while to reach the [...]]]></description>
			<content:encoded><![CDATA[<p>Date a girl who plays games. Date a girl who spends her money on  games instead of clothes. She has problems with closet space because she  has too many games. Date a girl who has a wishlist of games she wants  on Steam that requires you to scroll for quite a while to reach the end  of it.</p>
<p>Find a girl who plays games. You’ll know that she  does because she will always have more game apps on her iPhone than will  fit in all the folders the phone is able to hold.. She’s the one  lovingly looking at the empty display boxes in the Gamestop, the one who  quietly cries out when she finds the old copy of Kirby Tilt and Tumble  she’s been looking for. You see the weird chick blowing into the  connector slot of an old SNES cartridge in the Famicom shop? That’s the  gamer. They can never resist cleaning the contacts, even if spit  probably doesn’t help matters.</p>
<p>She’s the girl playing her  3DS while waiting in that coffee shop down the street. If you take a  peek at her mug, the Half-and-Half has formed a fossilized rim because  she’s halfway between save points and if she dies now she has to start  all over again. Sit down. She might give you a glare, as most gamers do  not like to be interrupted. Ask her if she planted all the magic beans  around Hyrule Field.</p>
<p>Buy her a can of Rockstar.</p>
<p>Let  her know what you really think of Miyamoto. See if she got through the  first level of Spacechem. Understand that if she says she didn’t beat  Ninja Gaiden, she’s just saying that so you won’t feel lame. She totally  beat Ninja Gaiden. Ask her if she loves Zelda or she would like to be  Zelda; she will say she loves Zelda but would want to be Link.</p>
<p>It’s  easy to date a girl who games. Give her an Indie Bundle for her  birthday, renew her Live account for Christmas and celebrate your  anniversaries in Azeroth. Give her the gift of passionate gaming, in  midi, in chiptunes. Give her Zombies, Xenoeverything, Portals, Attack  Choppers. Let her know that you understand that games are love.  Understand that she knows the difference between games and reality but  by god, she’s going to try to make her life a little like her favorite  game. It will be your fault if you can’t level up along with her.</p>
<p>She has to give it a shot somehow.</p>
<p>Don’t lie to her. That’s just stupid. HELLO? If you have to, look for  help in a walkthrough or Gamefaqs. That sort of cheating is okay. It’s  better not to, but sometimes you just want to get to the next level  where it’s fun again. If you have to noclip, be sure you have a good  reason. It ruins the illusion when you can see the edges of the world.</p>
<p>Fail.  Because a girl who plays games knows that sometimes you must fail to  learn. Because girls who understand that know that all games will come  to end, but that there will always be a sequel. That you can always  start a new game slot and begin again and again until you get it right.  That life is meant to have a villain or two, so that it means something  when you get to the end and beat them.</p>
<p>Why be frightened  of everything that you are not? Girls who play games understand that  gamers develop and get better. Especially in Dark Souls.</p>
<p>If  you find a girl who games, keep her close. When you find her up at 2 AM  throwing a controller at the TV and weeping tears of rage, hand the  controller back to her and quietly step away. You may lose her for a  couple of hours but eventually that boss will have been beat and she  will be a better person for it. She’ll talk as if the characters and the  perils and the challenges in the game are real, because for a while,  they always are.</p>
<p>You will propose in a 12 person raid. Or  in the jubilant climax of some TF2 Capture the Flag, or midair in some  Portal co-op. Or very casually next time she’s motion sick from riding  an airboat or a jetski while being chased by assassins or aliens. Over  Skype, because you gave up on Ventrilo.</p>
<p>You will smile so  hard you will wonder why your heart hasn’t burst and bled out all over  your chest yet, and then you’ll remember that you earned a dozen extra  hearts since you met her. You will play out the game of your lives, have  kids named Jigglypuff and Pikachu, who only play Japanese games on  modded systems. She will introduce your children to the Elder Scrolls  and Planescape, maybe in the same day. You will walk the virtuals  winters of the games of the future age together and she will say “So the  world might be mended…” while you shake the pixels out of your beard.</p>
<p>Date  a girl who games because you deserve it. You deserve a girl who will  join you in the most colorful games imaginable. If you can only give her  Bejewelled clones, and stale point and click adventures, and “Games for  Girls” no gamer would ever want to play, , then you’re better off  alone. If you want the world and the worlds beyond it, date a girl who  games.</p>
<p>Or better yet, date a girl who codes.</p>
<p>Wait, what?!</p>
<p><em>–With My Deepest Apologies to Rosemarie Urquico, Who Certainly Does Not Deserve This –</em></p>
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		<slash:comments>2</slash:comments>
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		<title>Pokky Man at io9</title>
		<link>http://marclaidlaw.com/2010/12/11/pokky-man-at-io9/</link>
		<comments>http://marclaidlaw.com/2010/12/11/pokky-man-at-io9/#comments</comments>
		<pubDate>Sat, 11 Dec 2010 06:11:36 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://marclaidlaw.com/?p=489</guid>
		<description><![CDATA[&#8220;Pokky Man&#8221; is now appearing at io9, as a downloadable PDF of the story as it appears in Classics Mutilated.  Along with it is a gallery of a handful of Mike Dubisch&#8217;s vigorous illustrations from the book, including the piece he did for &#8220;Pokky Man.&#8221;  It was very cool of editor Jeff Conner and IDW [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://io9.com/5711772/find-out-the-dark-secrets-of-pokky-man-in-this-story-from-classics-mutilated/gallery/">&#8220;Pokky Man&#8221; is now appearing at io9</a>, as a downloadable PDF of the story as it appears in <a href="http://www.amazon.com/Classics-Mutilated-John-Shirley/dp/160010830X/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1292047844&amp;sr=8-1">Classics Mutilated</a>.  Along with it is a gallery of a handful of Mike Dubisch&#8217;s vigorous illustrations from the book, including the piece he did for &#8220;Pokky Man.&#8221;  It was very cool of editor Jeff Conner and IDW to work with io9 to get this before so many people.  I hope it helps sell a few more copies of the book.</p>
<p style="text-align: center;"><a href="http://marclaidlaw.com/wp-content/uploads/2010/12/cthulhu_rocker_-_painting_-_io9.jpg"><img class="aligncenter size-full wp-image-491" title="cthulhu_rocker_-_painting_-_io9" src="http://marclaidlaw.com/wp-content/uploads/2010/12/cthulhu_rocker_-_painting_-_io9.jpg" alt="" width="390" height="508" /></a></p>
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		<slash:comments>0</slash:comments>
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		<title>Scrawl of Duty &#8211; From the New York Observer</title>
		<link>http://marclaidlaw.com/2010/11/18/scrawl-of-duty-from-the-new-york-observer/</link>
		<comments>http://marclaidlaw.com/2010/11/18/scrawl-of-duty-from-the-new-york-observer/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 04:44:55 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nonfiction]]></category>

		<guid isPermaLink="false">http://marclaidlaw.com/?p=481</guid>
		<description><![CDATA[A couple weeks ago I did an interview with The New York Observer on the experience of shifting from writing prose to writing for games.  The article appeared earlier this week, and has interesting comments from quite a few game writers, including a couple of my personal favorites, Rhianna Pratchett and Alex Garland. Click upon [...]]]></description>
			<content:encoded><![CDATA[<p>A couple weeks ago I did an interview with The New York Observer on the experience of shifting from writing prose to writing for games.  The article appeared earlier this week, and has interesting comments from quite a few game writers, including a couple of my personal favorites, Rhianna Pratchett and Alex Garland.</p>
<p><a href="http://www.observer.com/2010/media/scrawl-duty-novelists-and-journos-defect-video-game-industry?page=0"><img class="aligncenter size-full wp-image-483" title="NY_Observer_video_game_writer_FINAL" src="http://marclaidlaw.com/wp-content/uploads/2010/11/NY_Observer_video_game_writer_FINAL.jpg" alt="" width="309" height="251" /></a></p>
<p><a href="http://www.observer.com/2010/media/scrawl-duty-novelists-and-journos-defect-video-game-industry?page=0">Click upon thine poor faux archaic linkage, lords and ladies, lads and lassies!</a></p>
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		<slash:comments>3</slash:comments>
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		<title>Pokky Mash</title>
		<link>http://marclaidlaw.com/2010/11/16/pokky-mash/</link>
		<comments>http://marclaidlaw.com/2010/11/16/pokky-mash/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 04:12:47 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://marclaidlaw.com/?p=465</guid>
		<description><![CDATA[Now that Classics Mutilated is in print, Anna Tambour has posted a quite Tambourian look at &#8220;Pokky Man&#8221; at her blog, Medlar Comfits.  Anna was the first reader of the story, and a staunch champion who convinced me not to rewrite it into paste, but to leave some lumps in.  It is an honor to [...]]]></description>
			<content:encoded><![CDATA[<p>Now that <a href="http://www.amazon.com/Classics-Mutilated-John-Shirley/dp/160010830X/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1289967069&amp;sr=1-1">Classics Mutilated</a> is in print, Anna Tambour has posted a quite Tambourian look at &#8220;Pokky Man&#8221; at her blog, <a href="http://medlarcomfits.blogspot.com/2010/11/pokky-man-too-gristly-to-be-mash.html">Medlar Comfits</a>.  Anna was the first reader of the story, and a staunch champion who convinced me not to rewrite it into paste, but to leave some lumps in.  It is an honor to think she spent so much of her intense intelligence on this odd little story.  But Anna likes odd things.</p>
<p>PS: If you buy the Kindle edition of Classics Mutilated, you&#8217;ll get two extra stories that aren&#8217;t in the paperback.  But the bound volume is hefty and beautiful, and the illustrations by <a href="http://www.dubisch.com/">Mike Dubisch</a> are fun in any event.</p>
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		<slash:comments>0</slash:comments>
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		<title>Why So Little Zothique?</title>
		<link>http://marclaidlaw.com/2010/02/01/why-so-little-zothique/</link>
		<comments>http://marclaidlaw.com/2010/02/01/why-so-little-zothique/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 19:21:38 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://marclaidlaw.com/?p=366</guid>
		<description><![CDATA[Why has Clark Ashton Smith had so little influence on gaming?  Grognardia, to which I have recently become addicted, has some good thoughts on this. (Interestingly enough, I took this photograph, along with some others of Smith&#8217;s sculptures that may be found on some CAS sites, while visiting the house of Smith&#8217;s old friend Bob [...]]]></description>
			<content:encoded><![CDATA[<p>Why has Clark Ashton Smith had so little influence on gaming?  <a href="http://grognardia.blogspot.com/">Grognardia</a>, to which I have recently become addicted, <a href="http://grognardia.blogspot.com/2010/02/pulp-fantasy-library-garden-of-adompha.html">has some good thoughts on this</a>.</p>
<p style="text-align: center;"><a href="http://marclaidlaw.com/wp-content/uploads/2010/02/moon-dweller.jpg"><img class="aligncenter size-full wp-image-373" title="moon-dweller" src="http://marclaidlaw.com/wp-content/uploads/2010/02/moon-dweller.jpg" alt="" width="381" height="702" /></a></p>
<p style="text-align: left;">(Interestingly enough, I took this photograph, along with some others of Smith&#8217;s sculptures that may be found on some CAS sites, while visiting the house of Smith&#8217;s old friend Bob Elder, in Auburn, California.  I shared my shots with Ron Hilger and some of the other keepers of Smith&#8217;s legacy.)</p>
<p style="text-align: left;">
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		<slash:comments>31</slash:comments>
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		<title>Grinding to Valhalla Interview</title>
		<link>http://marclaidlaw.com/2009/09/10/grinding-to-valhalla-interview/</link>
		<comments>http://marclaidlaw.com/2009/09/10/grinding-to-valhalla-interview/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 04:02:31 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Lovecraft]]></category>

		<guid isPermaLink="false">http://marclaidlaw.com/?p=294</guid>
		<description><![CDATA[My blog was disabled when this interview came out, so here is a belated link.  It&#8217;s one of the more enjoyable ones I&#8217;ve done in a while.  A little bit of everything is covered, from games to Lovecraft.  That&#8217;s pretty much the gamut, right?]]></description>
			<content:encoded><![CDATA[<p>My blog was disabled when <a href="http://grindingtovalhalla.wordpress.com/2009/06/10/reading-the-text-marc-laidlaw/">this interview</a> came out, so here is a belated link.  It&#8217;s one of the more enjoyable ones I&#8217;ve done in a while.  A little bit of everything is covered, from games to Lovecraft.  That&#8217;s pretty much the gamut, right?</p>
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		<slash:comments>6</slash:comments>
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		<title>Death of a Duke</title>
		<link>http://marclaidlaw.com/2009/05/06/death-of-a-duke/</link>
		<comments>http://marclaidlaw.com/2009/05/06/death-of-a-duke/#comments</comments>
		<pubDate>Thu, 07 May 2009 03:53:00 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://marclaidlaw.com/?p=255</guid>
		<description><![CDATA[This is sad.  Duke Nukem is Dead.  I learned a lot from Duke 3D.  When I joined Valve to work on Half-Life, there were many discussions of how well Duke had done things.  There&#8217;s a seminal moment where Duke is about to be executed, and suddenly you (as Duke) discover that you can break free [...]]]></description>
			<content:encoded><![CDATA[<p>This is sad.  <a href="http://www.shacknews.com/onearticle.x/58519">Duke Nukem is Dead.</a>  I learned a lot from Duke 3D.  When I joined Valve to work on Half-Life, there were many discussions of how well Duke had done things.  There&#8217;s a seminal moment where Duke is about to be executed, and suddenly you (as Duke) discover that you can break free and bust out of the execution chamber and (you being Duke) go on a rampage.  It&#8217;s safe to say this particular scene had a big impact on what I thought was possible in a first-person shooter.  Although the interminable wait for Duke Nukem Forever was, well, interminable, and made a great target over the years, the fact is, many of us were eagerly waiting for it, and couldn&#8217;t wait to be blown away.  Knowing people who worked on it over the years, and hearing them hint at how great it could be (if it would only ship), I have no doubt that over the course of its development, Duke was probably several dozen sorts of minor masterpiece at one time or another.  We&#8217;ll miss ya, ya big lug.</p>
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		<slash:comments>15</slash:comments>
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		<title>Gravity Bone</title>
		<link>http://marclaidlaw.com/2009/01/09/gravity-bone/</link>
		<comments>http://marclaidlaw.com/2009/01/09/gravity-bone/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 20:33:50 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://marclaidlaw.com/?p=238</guid>
		<description><![CDATA[Do yourself, and all of us, the whole game industry, a favor.  Play Gravity Bone.  This is why we&#8217;re here.  Don&#8217;t read about it, although you will see links to plenty of people talking about why it is wonderful.  Play it first.  It&#8217;s short and sweet, and will pay you back handsomely for a minimal [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img alt="gamescreen_gravitybone.jpg" id="image237" src="http://marclaidlaw.com/wp-content/uploads/2009/01/gamescreen_gravitybone.jpg" /></p>
<p align="left">Do yourself, and all of us, the whole game industry, a favor.  <a href="http://www.blendogames.com/">Play Gravity Bone.</a>  This is why we&#8217;re here.  Don&#8217;t read about it, although you will see links to plenty of people talking about why it is wonderful.  Play it first.  It&#8217;s short and sweet, and will pay you back handsomely for a minimal investment of your time.  (Oh:  Quicksave is F6, and at one point you may want it.)</p>
<p align="left">
<p align="left">Update:  <a href="http://fidgit.com/archives/2009/01/the-man-behind-the-strange-won.php">Here&#8217;s a good Tom Chick interview with the game&#8217;s creator</a>.</p>
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