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	<title>Comments on: The Hypermodern Muse</title>
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	<description>&#34;Mark How Far the Signal&#039;s Flung, Milady...&#34;</description>
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		<title>By: My Title Is Clever &#187; Blog Archive</title>
		<link>http://marclaidlaw.com/stories-on-the-site/the-hypermodern-muse/comment-page-1/#comment-5399</link>
		<dc:creator>My Title Is Clever &#187; Blog Archive</dc:creator>
		<pubDate>Mon, 08 Oct 2007 06:09:17 +0000</pubDate>
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		<description>[...] I’ve been reading an essay by Marc Laidlaw, entitled “The Hypermodern Muse“, in which he presents his experiences and reflections on writing for games. In case you don’t know, he’s the writer for Valve’s critically-acclaimed Half-Life games. When describing the essence of fusing writing with gameplay to make truly great games, he uses the game Majora’s Mask as an example. MM is one of my favorite games ever, but I’ve never been able to satisfactorily express why. When I read this, I realized that what he talked about was exactly what I had felt deep down this whole time.The following is the excerpt about MM: But what about fuel? What makes this ship fly? [...]</description>
		<content:encoded><![CDATA[<p>[...] I’ve been reading an essay by Marc Laidlaw, entitled “The Hypermodern Muse“, in which he presents his experiences and reflections on writing for games. In case you don’t know, he’s the writer for Valve’s critically-acclaimed Half-Life games. When describing the essence of fusing writing with gameplay to make truly great games, he uses the game Majora’s Mask as an example. MM is one of my favorite games ever, but I’ve never been able to satisfactorily express why. When I read this, I realized that what he talked about was exactly what I had felt deep down this whole time.The following is the excerpt about MM: But what about fuel? What makes this ship fly? [...]</p>
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		<title>By: My title is clever &#187; Blog Archive &#187; The magic of Majora&#8217;s Mask</title>
		<link>http://marclaidlaw.com/stories-on-the-site/the-hypermodern-muse/comment-page-1/#comment-60</link>
		<dc:creator>My title is clever &#187; Blog Archive &#187; The magic of Majora&#8217;s Mask</dc:creator>
		<pubDate>Fri, 27 Oct 2006 08:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://marclaidlaw.com/?page_id=17#comment-60</guid>
		<description>[...] I&#8217;ve been reading an essay by Mark Laidlaw entitled &#8220;The Hypermodern Muse&#8220;, in which he presents his experiences and reflections on writing for games. In case you don&#8217;t know, he&#8217;s the writer for Valve&#8217;s critically-acclaimed Half-Life games. When describing the essence of fusing writing with gameplay to make truly great games, he uses the game Majora&#8217;s Mask as an example. MM is one of my favorite games ever, but I&#8217;ve never been able to express why. But when I read this, I realized that what he talked about was exactly what I had felt deep down this whole time. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve been reading an essay by Mark Laidlaw entitled &#8220;The Hypermodern Muse&#8220;, in which he presents his experiences and reflections on writing for games. In case you don&#8217;t know, he&#8217;s the writer for Valve&#8217;s critically-acclaimed Half-Life games. When describing the essence of fusing writing with gameplay to make truly great games, he uses the game Majora&#8217;s Mask as an example. MM is one of my favorite games ever, but I&#8217;ve never been able to express why. But when I read this, I realized that what he talked about was exactly what I had felt deep down this whole time. [...]</p>
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		<title>By: marclaidlaw.com &#187; Blog Archive &#187; The Hypermodern Muse</title>
		<link>http://marclaidlaw.com/stories-on-the-site/the-hypermodern-muse/comment-page-1/#comment-7</link>
		<dc:creator>marclaidlaw.com &#187; Blog Archive &#187; The Hypermodern Muse</dc:creator>
		<pubDate>Sat, 25 Mar 2006 19:02:24 +0000</pubDate>
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		<description>[...] People occasionally ask me for a transcript of &#8220;The Hypermodern Muse,&#8221; the keynote talk I gave at the first Austin Game Writers conference.  I went ahead and posted it on the site.  I&#8217;ve added a few links to references in the text, and will probably continue to do this as I track down related items. [...]</description>
		<content:encoded><![CDATA[<p>[...] People occasionally ask me for a transcript of &#8220;The Hypermodern Muse,&#8221; the keynote talk I gave at the first Austin Game Writers conference.  I went ahead and posted it on the site.  I&#8217;ve added a few links to references in the text, and will probably continue to do this as I track down related items. [...]</p>
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